In this particular palace, the developers had put a ton of different pieces of fine china in order to see just how much breakage and destruction they could come up with. Three Fields has said they started prototyping Dangerous Golf by setting the scene in the palace level. They put the title on the Unreal Engine 4 in order to have as realistic physics and graphics as possible. The team has said that the game was also a kind of test case, as the massive amount of destruction was a way for them to see how current technologies could handle this kind of game. The concept was “stupid” and “ridiculous” for a golf game in the same manner that Burnout had been in regards to the racing genre. “ The team says it was the same kind of stupid and ridiculous that was around the Burnout racing game. Three Fields says it realized that a miniature golf game that centered around trick shots as well as wanton destruction was the concept of the game they wanted to work on, while at the same time the team called the idea “ridiculous. The idea of making this kind of an arcade like golf game apparently came after the development team sat down and watch a number of videos that had people hitting ridiculous trick shots with golf clubs. Three Fields has said they arrived on this title in part because they wanted to make a short and fun game that still had aspects of the crash mode they found so popular in their other series. When the company announced Dangerous Golf in January of 2016, the company said the game was a kind of bridge that led towards their next version of Burnout. Despite that game being their long term goal, both developers knew they would likely make another game before they could make another addition to this racing series. When the two started their new company, they had the stated goal of making what they were calling a spiritual successor to the Burnout series, though with the new studio’s own personal touches. Sperry and Ward left Criterion after the studio was purchased by Electronic Arts, and the company started moving away from the games these developers loved. Sperry has said she always knew the most popular modes in these games were the Crash modes and the mini-game Burnout Crash! The point of these modes was to go into certain areas and cause as much wanton destruction as possible. While with that firm, the two were part of a team that did work on both the Burnout and Need for Speed franchises. The founders of Three Fields Entertainment, Fiona Sperry and Alex Ward, were also the founders and lead developers at Criterion Games.
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